extends RefCounted class_name _PerObjectHistory # Stores a per-object history of ObjectSnapshots # Each managed object has its own timeline of snapshots var _history_size: int var _data := {} # Object to _HistoryBuffer func _init(p_history_size: int): _history_size = p_history_size func subjects() -> Array[Object]: # Filter out freed objects — Godot 4.7 stricter typed arrays # reject invalid references and crash the engine. var valid := [] for o in _data.keys(): if is_instance_valid(o): valid.append(o) var result := [] as Array[Object] result.assign(valid) return result func is_auth(tick: int, subject: Object) -> bool: if not _data.has(subject): return false var history := _data[subject] as _HistoryBuffer if not history.has_at(tick): return false var snapshot := history.get_at(tick) as _ObjectSnapshot return snapshot.is_auth() func erase_subject(subject: Object) -> void: _data.erase(subject) func ensure_snapshot(tick: int, subject: Object, carry_forward: bool) -> _ObjectSnapshot: var has_subject := _data.has(subject) if not _data.has(subject): _data[subject] = _HistoryBuffer.new(_history_size) var history := _data[subject] as _HistoryBuffer var has_tick := history.has_at(tick) var has_latest := history.has_latest_at(tick) if not history.has_at(tick): if not history.has_latest_at(tick): history.set_at(tick, _ObjectSnapshot.new(subject)) elif carry_forward: history.set_at(tick, history.get_latest_at(tick).duplicate()) else: history.set_at(tick, _ObjectSnapshot.new(subject)) assert(history.get_at(tick) != null, "Failed to ensure snapshot!") return history.get_at(tick) as _ObjectSnapshot func get_latest_snapshot(tick: int, subject: Object) -> _ObjectSnapshot: if not _data.has(subject): return null var history := _data[subject] as _HistoryBuffer if not history.has_latest_at(tick): return null return history.get_latest_at(tick) as _ObjectSnapshot func get_latest_tick(tick: int, subject: Object) -> int: if not _data.has(subject): return -1 var history := _data[subject] as _HistoryBuffer if not history.has_latest_at(tick): return -1 return history.get_latest_index_at(tick) func set_property(tick: int, subject: Object, property: NodePath, value: Variant) -> void: if not _data.has(subject): _data[subject] = _HistoryBuffer.new(_history_size) var history := _data[subject] as _HistoryBuffer if not history.has_at(tick): history.set_at(tick, _ObjectSnapshot.new(subject)) var snapshot := history.get_at(tick) as _ObjectSnapshot snapshot.set_value(property, value) func has_property(tick: int, subject: Object, property: NodePath) -> bool: if not _data.has(subject): return false var history := _data[subject] as _HistoryBuffer if not history.has_at(tick): return false var snapshot := history.get_at(tick) as _ObjectSnapshot return snapshot.has_value(property) func get_property(tick: int, subject: Object, property: NodePath, default: Variant = null) -> Variant: if not _data.has(subject): return default var history := _data[subject] as _HistoryBuffer if not history.has_at(tick): return default var snapshot := history.get_at(tick) as _ObjectSnapshot return snapshot.get_value(property, default)