extends Node # Only used for Forest Brawl example signal on_brawler_spawn(brawler: BrawlerController) signal on_own_brawler_spawn(brawler: BrawlerController) signal on_brawler_fall(brawler: BrawlerController) signal on_brawler_respawn(brawler: BrawlerController) signal on_brawler_despawn(brawler: BrawlerController) signal on_scores_updated(scores: Dictionary)