#!/bin/bash # Assume we're running from project root source sh/shared.sh # Check Godot version if ! godot --version | grep ^4.4; then print "Wrong Godot version!" godot --version exit 1; fi print "::group::Import project" godot --headless --import . print "::endgroup::" UNTRACKED_FILES="$(git ls-files --others --exclude-standard)" if [[ "$UNTRACKED_FILES" ]]; then print "Missing UIDs detected!" echo "$UNTRACKED_FILES" exit 1 else print "All UIDs are present!" fi