# Multiplayer state machine example A simple demo game, using [netfox]'s `RollbackSynchronizer` and `NetworkedStateMachine` to implement a server-authorative model, while also compensating for latency with client-side prediction. To edit and/or run, open the Godot project in the repository root, and open the scene in this directory. Compare it with: * [Example with netfox](../multiplayer-netfox) * [Simple multiplayer example](../multiplayer-simple) * [Single player example](../single-player) [netfox]: addons/netfox