## Entry — Smart entry point. ## Loads the server scene if running headless (dedicated server), ## or the client scene if running with a display (Windows client). extends Node func _ready() -> void: var is_headless := DisplayServer.get_name() == "headless" if is_headless: # Dedicated server mode var server_scene = preload("res://scenes/server/server_main.tscn") add_child(server_scene.instantiate()) print("[Entry] Starting in SERVER mode (headless)") else: # Client mode (Windows, etc.) var client_scene = preload("res://scenes/client/client_main.tscn") add_child(client_scene.instantiate()) print("[Entry] Starting in CLIENT mode (display available)")