# Visibility filtering example Demonstrates netfox's [visibility filtering] feature. The level is split into two rooms, with a door connecting them in the middle. While the hosting player sees everyone all the time, other players only receive updates from players that they have *a clear line of sight* to. Players that are invisible become transparent. Note that this example doesn't try to be a full-fledged solution, but a small demonstration of capability. This example does not provide a production-ready solution. Another limitation is that players might have line of sight to a hidden player with their last known position, but not with their *actual* one. This means that a player might fade in, but still not receive updates. [visibility filtering]: https://foxssake.github.io/netfox/latest/netfox/guides/visibility-management/