# Rollback FPS example A demo FPS game, based on netfox's `RollbackSynchronizer` and `RewindableAction`, to demonstrate how to create a server-authoritative shooter. Player stats and firing are handled from inside the [rollback tick loop], taking advantage of the latency compensation provided by rollback. To edit and/or run, open the Godot project in the repository root, and open the scene in this directory. [rollback tick loop]: https://foxssake.github.io/netfox/latest/netfox/guides/network-rollback/