extends RewindableState @export var character: CharacterBody3D @export var input: PlayerInputStateMachine func display_enter(_previous, _t): character.color = Color.WHITE func tick(delta, tick, is_fresh): character.velocity *= NetworkTime.physics_factor character.move_and_slide() character.velocity /= NetworkTime.physics_factor if input.movement != Vector3.ZERO: state_machine.transition(&"Move") elif input.jump: state_machine.transition(&"Jump")