@tool extends Node static var _instance: Vest.__.GoToTestCommand = null static func find() -> Vest.__.GoToTestCommand: return _instance func go_to_test(): var editor := Vest._get_editor_interface() var edited_script := editor.get_script_editor().get_current_script() as Script if not edited_script: # No script is being edited return var script_path := edited_script.resource_path var script_filename := script_path.get_file() var target_filenames := get_search_filenames(script_filename, Vest.get_test_name_patterns()) var hits := find_matching_scripts(script_path, target_filenames) if hits.size() == 1: # Single hit, navigate to script asap editor.edit_script(load(hits.front())) else: # Multiple hits, let user choose which one to open show_popup(hits) func get_search_filenames(script_filename: String, patterns: Array[FilenamePattern]) -> Array[String]: var result := [] as Array[String] # Check if currently open script is a test, in which case guess implementation's filename for pattern in patterns: if pattern.matches(script_filename): result.append(pattern.reverse(script_filename)) # Currently open script is not a test, figure out possible test names if result.is_empty(): result.append_array(patterns.map(func(it): return it.substitute(script_filename))) return result func find_matching_scripts(script_path: String, search_filenames: Array[String]) -> Array[String]: var result := [] as Array[String] Vest.traverse_directory("res://", func(path: String): if path == script_path: return if path.get_file() not in search_filenames: return result.append(path) ) return result func show_popup(matching_script_paths: Array[String]): var editor := Vest._get_editor_interface() var popup := PopupMenu.new() popup.min_size = Vector2(0, 0) popup.size = Vector2(0, 0) # Add options for matches for idx in range(matching_script_paths.size()): var script_path := matching_script_paths[idx] popup.add_icon_item(Vest.Icons.jump_to, script_path) popup.set_item_icon_max_width(popup.item_count - 1, VestUI.get_icon_size()) # Add option to create popup.add_icon_item(Vest.Icons.lightbulb, "Create test") popup.set_item_icon_max_width(popup.item_count - 1, VestUI.get_icon_size()) # Show popup at mouse pos editor.popup_dialog(popup, Rect2i( get_viewport().get_mouse_position(), Vector2.ZERO )) popup.set_focused_item(0) popup.index_pressed.connect(func(idx: int): if idx < matching_script_paths.size(): editor.edit_script(load(matching_script_paths[idx])) else: Vest.__.CreateTestCommand.execute() ) func _ready(): _instance = self var editor := Vest._get_editor_interface() editor.get_command_palette().add_command("Go to test", "vest/go-test", go_to_test, "Ctrl+T") func _exit_tree(): var editor := Vest._get_editor_interface() editor.get_command_palette().remove_command("vest/go-test") func _shortcut_input(event): if event is InputEventKey: if event.is_command_or_control_pressed() and not event.shift_pressed and event.key_label == KEY_T and event.is_pressed(): go_to_test() get_viewport().set_input_as_handled()