extends NetworkWeapon class_name _NetworkWeaponProxy var c_can_fire: Callable var c_can_peer_use: Callable var c_after_fire: Callable var c_spawn: Callable var c_get_data: Callable var c_apply_data: Callable var c_is_reconcilable: Callable var c_reconcile: Callable func _can_fire() -> bool: return c_can_fire.call() func _can_peer_use(peer_id: int) -> bool: return c_can_peer_use.call(peer_id) func _after_fire(projectile: Node): c_after_fire.call(projectile) func _spawn() -> Node: return c_spawn.call() func _get_data(projectile: Node) -> Dictionary: return c_get_data.call(projectile) func _apply_data(projectile: Node, data: Dictionary): c_apply_data.call(projectile, data) func _is_reconcilable(projectile: Node, request_data: Dictionary, local_data: Dictionary) -> bool: return c_is_reconcilable.call(projectile, request_data, local_data) func _reconcile(projectile: Node, local_data: Dictionary, remote_data: Dictionary): c_reconcile.call(projectile, local_data, remote_data)