[gd_scene load_steps=2 format=3] [ext_resource type="Material" path="res://assets/materials/wall_concrete_02.tres" id="1"] [node name="Pillar01" type="CSGBox3D"] size = Vector3(0.64, 2.56, 0.64) material = ExtResource("1") use_collision = true visibility_range_end = 30.0 visibility_range_end_margin = 3.0