[gd_scene format=3 uid="uid://test_range_map"] ; ============================================================================ ; Grey-box Test Map — "Test Range" ; ============================================================================ ; Phase 1 testing arena using CSG nodes with Kenney-style palette. ; 40m x 32m symmetrical layout with cover, pillars, and central structure. ; ; Spawn markers (Marker3D nodes at root level): ; SpawnA, SpawnA2 — Team A spawn (west side, -X) ; SpawnB, SpawnB2 — Team B spawn (east side, +X) ; ============================================================================ ; --------------------------------------------------------------------------- ; SUB-RESOURCES ; --------------------------------------------------------------------------- [sub_resource type="Environment" id=1] background_mode = 2 ambient_light_source = 1 ambient_light_color = Color(0.3, 0.3, 0.35, 1) ambient_light_energy = 0.4 tonemap_mode = 0 [sub_resource type="StandardMaterial3D" id=2] ; Floor — dark charcoal albedo_color = Color(0.227, 0.227, 0.227, 1) roughness = 0.9 metallic = 0.0 [sub_resource type="StandardMaterial3D" id=3] ; Walls — medium grey albedo_color = Color(0.4, 0.4, 0.4, 1) roughness = 0.8 metallic = 0.0 [sub_resource type="StandardMaterial3D" id=4] ; Cover — blue-grey albedo_color = Color(0.29, 0.435, 0.647, 1) roughness = 0.7 metallic = 0.0 [sub_resource type="StandardMaterial3D" id=5] ; Center — warm orange accent albedo_color = Color(0.788, 0.486, 0.239, 1) roughness = 0.7 metallic = 0.0 [sub_resource type="StandardMaterial3D" id=6] ; Pillars — light grey albedo_color = Color(0.533, 0.533, 0.533, 1) roughness = 0.6 metallic = 0.0 [sub_resource type="StandardMaterial3D" id=7] ; Grid lines — darker stripe albedo_color = Color(0.18, 0.18, 0.18, 1) roughness = 0.9 metallic = 0.0 [sub_resource type="StandardMaterial3D" id=8] ; Spawn zone — green glow albedo_color = Color(0.2, 0.5, 0.2, 1) roughness = 0.3 metallic = 0.1 emission_enabled = true emission = Color(0.05, 0.15, 0.05, 1) ; --------------------------------------------------------------------------- ; NODES ; --------------------------------------------------------------------------- [node name="WorldEnvironment" type="WorldEnvironment"] environment = SubResource(1) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.866025, 0.5, 0, -0.25, 0.433013, 0.866025, 0.433013, -0.75, 0.5, 0, 0, 0) light_energy = 1.2 shadow_enabled = true shadow_bias = 0.05 [node name="Map" type="CSGCombiner3D" parent="."] use_collision = true calculate_tangents = false ; Floor [node name="Floor" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0) size = Vector3(40, 0.5, 32) material = SubResource(2) ; Floor grid lines — north-south [node name="FloorGridNS" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.01, 0) size = Vector3(0.08, 0.04, 32) material = SubResource(7) [node name="FloorGridNS2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0.01, 0) size = Vector3(0.08, 0.04, 32) material = SubResource(7) [node name="FloorGridNS3" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0) size = Vector3(0.08, 0.04, 32) material = SubResource(7) [node name="FloorGridNS4" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0.01, 0) size = Vector3(0.08, 0.04, 32) material = SubResource(7) [node name="FloorGridNS5" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0.01, 0) size = Vector3(0.08, 0.04, 32) material = SubResource(7) ; Floor grid lines — east-west [node name="FloorGridEW" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, -12) size = Vector3(40, 0.04, 0.08) material = SubResource(7) [node name="FloorGridEW2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, -4) size = Vector3(40, 0.04, 0.08) material = SubResource(7) [node name="FloorGridEW3" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 4) size = Vector3(40, 0.04, 0.08) material = SubResource(7) [node name="FloorGridEW4" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 12) size = Vector3(40, 0.04, 0.08) material = SubResource(7) ; Perimeter walls [node name="WallNorth" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -16) size = Vector3(40.4, 4, 0.5) material = SubResource(3) [node name="WallSouth" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 16) size = Vector3(40.4, 4, 0.5) material = SubResource(3) [node name="WallEast" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 2, 0) size = Vector3(0.5, 4, 32.4) material = SubResource(3) [node name="WallWest" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 2, 0) size = Vector3(0.5, 4, 32.4) material = SubResource(3) ; Cover boxes — Team A side (west) [node name="CoverBoxA1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 1, -8) size = Vector3(3, 2, 3) material = SubResource(4) [node name="CoverBoxA2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 1, 8) size = Vector3(3, 2, 3) material = SubResource(4) [node name="LowCoverA1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 0.6, -11) size = Vector3(4, 1.2, 1) material = SubResource(4) [node name="LowCoverA2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 0.6, 11) size = Vector3(4, 1.2, 1) material = SubResource(4) ; Cover boxes — Team B side (east) [node name="CoverBoxB1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 1, -8) size = Vector3(3, 2, 3) material = SubResource(4) [node name="CoverBoxB2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 1, 8) size = Vector3(3, 2, 3) material = SubResource(4) [node name="LowCoverB1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 0.6, -11) size = Vector3(4, 1.2, 1) material = SubResource(4) [node name="LowCoverB2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 0.6, 11) size = Vector3(4, 1.2, 1) material = SubResource(4) ; Center structure — orange accent [node name="CenterWall1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0) size = Vector3(6, 2.5, 1.5) material = SubResource(5) [node name="CenterWall2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -6) size = Vector3(1.5, 2.5, 6) material = SubResource(5) [node name="CenterWall3" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 6) size = Vector3(1.5, 2.5, 6) material = SubResource(5) [node name="CenterLow" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.6, 0) size = Vector3(2, 1.2, 2) material = SubResource(5) [node name="CenterLow2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.6, 0) size = Vector3(2, 1.2, 2) material = SubResource(5) ; Pillars [node name="Pillar1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, -6) size = Vector3(1.2, 4, 1.2) material = SubResource(6) [node name="Pillar2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, 6) size = Vector3(1.2, 4, 1.2) material = SubResource(6) [node name="Pillar3" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, -6) size = Vector3(1.2, 4, 1.2) material = SubResource(6) [node name="Pillar4" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 6) size = Vector3(1.2, 4, 1.2) material = SubResource(6) [node name="PillarMid1" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 2, -3) size = Vector3(0.8, 4, 0.8) material = SubResource(6) [node name="PillarMid2" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 2, 3) size = Vector3(0.8, 4, 0.8) material = SubResource(6) [node name="PillarMid3" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 2, -3) size = Vector3(0.8, 4, 0.8) material = SubResource(6) [node name="PillarMid4" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 2, 3) size = Vector3(0.8, 4, 0.8) material = SubResource(6) ; Spawn markers — at root level so _collect_spawn_points finds them [node name="SpawnA" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -4) [node name="SpawnA2" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 4) [node name="SpawnB" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -4) [node name="SpawnB2" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 4) ; Spawn zone floor indicators [node name="SpawnAZone" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.02, 0) size = Vector3(4, 0.04, 12) material = SubResource(8) [node name="SpawnBZone" type="CSGBox3D" parent="Map"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0.02, 0) size = Vector3(4, 0.04, 12) material = SubResource(8)