import type { GodotRunner, OperationParams, ToolDefinition } from '../utils/godot-runner.js'; export declare const sceneToolDefinitions: ToolDefinition[]; export declare function handleCreateScene(runner: GodotRunner, args: OperationParams): Promise; isError: boolean; }>; export declare function handleAddNode(runner: GodotRunner, args: OperationParams): Promise; isError: boolean; }>; export declare function handleLoadSprite(runner: GodotRunner, args: OperationParams): Promise; isError: boolean; }>; export declare function handleSaveScene(runner: GodotRunner, args: OperationParams): Promise; isError: boolean; }>; export declare function handleExportMeshLibrary(runner: GodotRunner, args: OperationParams): Promise; isError: boolean; }>; export declare function handleBatchSceneOperations(runner: GodotRunner, args: OperationParams): Promise; isError: boolean; }>; //# sourceMappingURL=scene-tools.d.ts.map