[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3] [ext_resource type="Script" path="res://assets/kenney-fps/scripts/weapon.gd" id="1"] [ext_resource type="PackedScene" path="res://assets/quaternius/weapons/shotgun.tscn" id="2"] [ext_resource type="Texture2D" uid="uid://2jld33y6h5pq" path="res://assets/kenney-fps/sprites/crosshair.png" id="3"] [resource] script = ExtResource("1") model = ExtResource("2") position = Vector3(0.4, -0.35, -0.4) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) muzzle_position = Vector3(0.05, -0.3, 0.8) cooldown = 0.8 max_distance = 15 damage = 20 spread = 1.5 shot_count = 6 knockback = 30 min_knockback = Vector2(0.025, 0.025) max_knockback = Vector2(0.045, 0.04) sound_shoot = "assets/kenney-fps/sounds/blaster.ogg"