Commit Graph

4 Commits

Author SHA1 Message Date
shawn 82216bfa64 fix: Windows client compile errors — get_world_3d on Node, array type mismatch, null plugin guard, maps format 2026-07-01 21:38:07 -04:00
shawn 6a08487c4c t_p2_buy: add buy menu and economy system
Creates the full buy/economy subsystem for a tactical FPS:

- EconomyManager (server/scripts/economy/economy_manager.gd): per-player
  money tracking with starting 00, kill/round/objective rewards, spending
  validation, escalating loss bonuses, and money_changed signal.

- BuyMenuHandler (server/scripts/economy/buy_menu_handler.gd): server-side
  RPC validation of purchase requests — checks weapon validity, buy-zone
  membership (scans BuyZone nodes in scene tree), affordability, then
  deducts money and grants weapon via WeaponServer.give_weapon().

- BuyMenu (client/characters/weapon/buy_menu.gd): client-side Control UI
  with styled panel, money display, weapon grid (name/cost/stats), numeric
  key (1-4) and mouse-click purchase, server-driven affordability, and
  auto-close after purchase.

- GameServer integration: creates EconomyManager + BuyMenuHandler in
  _ready(), registers players for economy on spawn, awards kill rewards
  via DamageProcessor.player_killed signal, and unregisters on despawn.

Economy rules: win=+,250, loss=,900 (+00/streak, cap ,900),
kill=+00, bomb_plant/defuse=+00. Weapon costs: pistol=00,
smg=,200, rifle=,700, shotgun=,900.
2026-07-01 20:31:25 -04:00
shawn 2452aba0d7 feat: implement weapon set system (t_p2_weapons)
- WeaponData resource class with configurable weapon properties and
  pre-configured constants for rifle, pistol, shotgun, and SMG
- WeaponDefinitions singleton/static registry with WEAPONS dictionary
- WeaponServer node for server-authoritative weapon logic including
  fire rate cooldowns, ammo tracking, reload state machine, and
  multi-pellet hit-scan raycasting
- Extended WeaponManager with weapon inventory array, weapon switching,
  per-weapon state persistence, fire_animation_triggered signal
2026-07-01 20:16:22 -04:00
shawn 9ea98aa7b8 Phase 7: Windows client export, preset fix, code fixes
- Fix: export_presets.cfg — platform='Windows Desktop' (not 'Windows'), Windows as [preset.0]
- Fix: plugin_manager.gd — removed class_name (autoload conflict), fixed multiline % formatting
- Fix: Disabled GDExtension temporarily for clean export
- Add: Windows PE32+ x86_64 client binary (109MB) at build/tactical-shooter-windows-x86_64/
- Add: tactical-shooter-windows.zip (portable zip package)
- Build: Linux server binary (78MB) rebuilt
2026-07-01 19:47:12 -04:00