Commit Graph

3 Commits

Author SHA1 Message Date
shawn d060ac449d fix: suppress 3 benign startup warnings on Windows client
- Create missing server/plugins/ dir with .gdignore (stops PluginManager warning)

- Create config/default_server_config.cfg (stops ServerConfig error)

- Reorder light look_at after add_child (stops 'not in tree' warning)

- Switch rendering_method from opengl3 to forward_plus (RTX 2080 Vulkan works fine; gray screen was server-scene issue not OpenGL)
2026-07-02 00:05:27 -04:00
shawn 9ea98aa7b8 Phase 7: Windows client export, preset fix, code fixes
- Fix: export_presets.cfg — platform='Windows Desktop' (not 'Windows'), Windows as [preset.0]
- Fix: plugin_manager.gd — removed class_name (autoload conflict), fixed multiline % formatting
- Fix: Disabled GDExtension temporarily for clean export
- Add: Windows PE32+ x86_64 client binary (109MB) at build/tactical-shooter-windows-x86_64/
- Add: tactical-shooter-windows.zip (portable zip package)
- Build: Linux server binary (78MB) rebuilt
2026-07-01 19:47:12 -04:00
shawn 159c554a86 t_p6_api: build plugin scripting system
- Add PluginBase (plugin_base.gd) — abstract base class with 12 virtual hooks
- Add PluginManifest (plugin_manifest.gd) — custom Resource for plugin metadata
- Add PluginManager (plugin_manager.gd) — autoload singleton: directory scan,
  hook dispatch, lifecycle (load/unload/reload/rescan), cvar integration
- Add hello_world example plugin with all hooks demonstrating usage
- Register PluginManager autoload in project.godot
- Extend rcon_command_handler.gd with 'plugin' subcommand (list/load/unload/
  reload/info/rescan) delegating to PluginManager
2026-07-01 18:36:23 -04:00