Commit Graph

5 Commits

Author SHA1 Message Date
shawn ad48f38ca5 feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character:

- mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E)

- 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop)

- Crosshair HUD, ammo counter, sprint bar

- Client sends position to server at 20Hz for multiplayer visibility

- Server broadcasts positions to all peers

- Remote players shown as boxes (placeholder)

source: https://godotengine.org/asset-library/asset/2652 (MIT license)
2026-07-02 00:26:45 -04:00
shawn d060ac449d fix: suppress 3 benign startup warnings on Windows client
- Create missing server/plugins/ dir with .gdignore (stops PluginManager warning)

- Create config/default_server_config.cfg (stops ServerConfig error)

- Reorder light look_at after add_child (stops 'not in tree' warning)

- Switch rendering_method from opengl3 to forward_plus (RTX 2080 Vulkan works fine; gray screen was server-scene issue not OpenGL)
2026-07-02 00:05:27 -04:00
shawn 20ca43f928 fix: add smart entry scene (client vs server via headless detection) 2026-07-01 21:44:14 -04:00
shawn d5098c61e1 fix: switch to OpenGL 3 renderer for Windows compatibility (gray screen fix) 2026-07-01 21:16:26 -04:00
shawn 159c554a86 t_p6_api: build plugin scripting system
- Add PluginBase (plugin_base.gd) — abstract base class with 12 virtual hooks
- Add PluginManifest (plugin_manifest.gd) — custom Resource for plugin metadata
- Add PluginManager (plugin_manager.gd) — autoload singleton: directory scan,
  hook dispatch, lifecycle (load/unload/reload/rescan), cvar integration
- Add hello_world example plugin with all hooks demonstrating usage
- Register PluginManager autoload in project.godot
- Extend rcon_command_handler.gd with 'plugin' subcommand (list/load/unload/
  reload/info/rescan) delegating to PluginManager
2026-07-01 18:36:23 -04:00