Initial commit: project plan, directory structure, docs

This commit is contained in:
2026-06-30 21:00:48 -04:00
parent 4f2b3a66b4
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# ---> Godot
# Godot 4+ specific ignores
# Godot
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
import/
*.import
*.translation
*.tres~
*.tscn~
*.godot
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# Editor
.idea/
.vscode/
*.swp
*.swo
*~
# OS
.DS_Store
Thumbs.db
# Build
client/build/
server/build/
*.zip
*.exe
*.pck
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# tactical-shooter
# Tactical Shooter
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See [PLANS/PROJECT_PLAN.md](PLANS/PROJECT_PLAN.md) for the full build plan.
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# Architecture Overview
See PROJECT_PLAN.md for the full build plan.
This document will be expanded as the project progresses.