Initial commit: project plan, directory structure, docs
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# ---> Godot
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# Godot
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# Godot 4+ specific ignores
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.godot/
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.godot/
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import/
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# Godot-specific ignores
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*.import
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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*.translation
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*.tres~
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*.tscn~
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*.godot
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# Mono-specific ignores
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# Editor
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.mono/
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.idea/
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data_*/
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.vscode/
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mono_crash.*.json
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*.swp
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*.swo
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*~
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# OS
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.DS_Store
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Thumbs.db
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# Build
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client/build/
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server/build/
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*.zip
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*.exe
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*.pck
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# tactical-shooter
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# Tactical Shooter
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Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
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A competitive, round-based tactical FPS built in Godot 4.
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- 128-tick authoritative dedicated servers
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- GDExtension (C++) simulation core
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- Community-hostable, self-hosted server browser
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- Map-making SDK for community maps
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See [PLANS/PROJECT_PLAN.md](PLANS/PROJECT_PLAN.md) for the full build plan.
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# Architecture Overview
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See PROJECT_PLAN.md for the full build plan.
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This document will be expanded as the project progresses.
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