Initial commit: project plan, directory structure, docs

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2026-06-30 21:00:48 -04:00
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# ---> Godot # Godot
# Godot 4+ specific ignores
.godot/ .godot/
import/
# Godot-specific ignores *.import
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation *.translation
*.tres~
*.tscn~
*.godot
# Mono-specific ignores # Editor
.mono/ .idea/
data_*/ .vscode/
mono_crash.*.json *.swp
*.swo
*~
# OS
.DS_Store
Thumbs.db
# Build
client/build/
server/build/
*.zip
*.exe
*.pck
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# tactical-shooter # Tactical Shooter
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See [PLANS/PROJECT_PLAN.md](PLANS/PROJECT_PLAN.md) for the full build plan.
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# Architecture Overview
See PROJECT_PLAN.md for the full build plan.
This document will be expanded as the project progresses.