Save workspace artifacts: character-controller, gdextension scaffold, network scripts, map-pipeline, server config
Includes code from task workspaces that was never pushed: - client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd - gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files) - scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd - scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README - scripts/config/ — server_config.gd (480 lines) - scenes/ — client_main, server_main, player, test_range - project.godot, export_presets.cfg
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[gd_scene format=3 uid="uid://player"]
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[ext_resource type="Script" path="res://scripts/network/player.gd" id="1_player"]
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[sub_resource type="BoxMesh" id="1"]
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size = Vector3(1, 1, 1)
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[node name="Player" type="Node3D"]
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script = ExtResource("1_player")
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movement_speed = 5.0
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sync_rate = 10.0
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[node name="Mesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource(1)
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