Save workspace artifacts: character-controller, gdextension scaffold, network scripts, map-pipeline, server config

Includes code from task workspaces that was never pushed:
- client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd
- gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files)
- scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd
- scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README
- scripts/config/ — server_config.gd (480 lines)
- scenes/ — client_main, server_main, player, test_range
- project.godot, export_presets.cfg
This commit is contained in:
2026-07-01 18:30:44 -04:00
parent 2cf57a989f
commit e9dc05983c
42 changed files with 6249 additions and 0 deletions
+21
View File
@@ -0,0 +1,21 @@
; Tactical Shooter — Map Registry Configuration Extension
;
; Add this section to your server_config.cfg to enable automatic
; map downloading from the registry server.
;
; The MapDownloader Godot singleton reads these values at startup.
; Environment override: MAP_REGISTRY_URL (takes precedence over cfg value)
;
; [map_registry]
; enabled — When true, the server fetches map list on start
; url — URL of the map registry server (HTTP/HTTPS)
; auto_download_all — Download ALL registry maps, not just rotation ones
; max_cache_mb — Soft limit on local cache size (0 = unlimited)
; verify_checksums — Verify SHA-256 on downloaded .pck files before loading
[map_registry]
enabled=false
url="http://127.0.0.1:8090"
auto_download_all=false
max_cache_mb=500
verify_checksums=true