Save workspace artifacts: character-controller, gdextension scaffold, network scripts, map-pipeline, server config
Includes code from task workspaces that was never pushed: - client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd - gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files) - scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd - scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README - scripts/config/ — server_config.gd (480 lines) - scenes/ — client_main, server_main, player, test_range - project.godot, export_presets.cfg
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; Tactical Shooter — Map Registry Configuration Extension
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;
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; Add this section to your server_config.cfg to enable automatic
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; map downloading from the registry server.
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;
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; The MapDownloader Godot singleton reads these values at startup.
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; Environment override: MAP_REGISTRY_URL (takes precedence over cfg value)
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;
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; [map_registry]
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; enabled — When true, the server fetches map list on start
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; url — URL of the map registry server (HTTP/HTTPS)
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; auto_download_all — Download ALL registry maps, not just rotation ones
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; max_cache_mb — Soft limit on local cache size (0 = unlimited)
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; verify_checksums — Verify SHA-256 on downloaded .pck files before loading
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[map_registry]
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enabled=false
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url="http://127.0.0.1:8090"
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auto_download_all=false
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max_cache_mb=500
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verify_checksums=true
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