Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
@@ -0,0 +1,49 @@
class Node(object):
def __init__(self, tag, value, start_mark, end_mark):
self.tag = tag
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
def __repr__(self):
value = self.value
#if isinstance(value, list):
# if len(value) == 0:
# value = '<empty>'
# elif len(value) == 1:
# value = '<1 item>'
# else:
# value = '<%d items>' % len(value)
#else:
# if len(value) > 75:
# value = repr(value[:70]+u' ... ')
# else:
# value = repr(value)
value = repr(value)
return '%s(tag=%r, value=%s)' % (self.__class__.__name__, self.tag, value)
class ScalarNode(Node):
id = 'scalar'
def __init__(self, tag, value,
start_mark=None, end_mark=None, style=None):
self.tag = tag
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
self.style = style
class CollectionNode(Node):
def __init__(self, tag, value,
start_mark=None, end_mark=None, flow_style=None):
self.tag = tag
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
self.flow_style = flow_style
class SequenceNode(CollectionNode):
id = 'sequence'
class MappingNode(CollectionNode):
id = 'mapping'