Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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class Node(object):
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def __init__(self, tag, value, start_mark, end_mark):
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self.tag = tag
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self.value = value
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self.start_mark = start_mark
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self.end_mark = end_mark
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def __repr__(self):
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value = self.value
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#if isinstance(value, list):
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# if len(value) == 0:
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# value = '<empty>'
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# elif len(value) == 1:
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# value = '<1 item>'
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# else:
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# value = '<%d items>' % len(value)
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#else:
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# if len(value) > 75:
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# value = repr(value[:70]+u' ... ')
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# else:
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# value = repr(value)
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value = repr(value)
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return '%s(tag=%r, value=%s)' % (self.__class__.__name__, self.tag, value)
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class ScalarNode(Node):
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id = 'scalar'
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def __init__(self, tag, value,
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start_mark=None, end_mark=None, style=None):
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self.tag = tag
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self.value = value
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self.start_mark = start_mark
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self.end_mark = end_mark
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self.style = style
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class CollectionNode(Node):
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def __init__(self, tag, value,
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start_mark=None, end_mark=None, flow_style=None):
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self.tag = tag
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self.value = value
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self.start_mark = start_mark
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self.end_mark = end_mark
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self.flow_style = flow_style
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class SequenceNode(CollectionNode):
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id = 'sequence'
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class MappingNode(CollectionNode):
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id = 'mapping'
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