Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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__all__ = ['BaseLoader', 'FullLoader', 'SafeLoader', 'Loader', 'UnsafeLoader']
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from .reader import *
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from .scanner import *
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from .parser import *
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from .composer import *
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from .constructor import *
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from .resolver import *
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class BaseLoader(Reader, Scanner, Parser, Composer, BaseConstructor, BaseResolver):
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def __init__(self, stream):
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Reader.__init__(self, stream)
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Scanner.__init__(self)
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Parser.__init__(self)
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Composer.__init__(self)
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BaseConstructor.__init__(self)
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BaseResolver.__init__(self)
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class FullLoader(Reader, Scanner, Parser, Composer, FullConstructor, Resolver):
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def __init__(self, stream):
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Reader.__init__(self, stream)
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Scanner.__init__(self)
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Parser.__init__(self)
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Composer.__init__(self)
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FullConstructor.__init__(self)
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Resolver.__init__(self)
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class SafeLoader(Reader, Scanner, Parser, Composer, SafeConstructor, Resolver):
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def __init__(self, stream):
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Reader.__init__(self, stream)
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Scanner.__init__(self)
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Parser.__init__(self)
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Composer.__init__(self)
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SafeConstructor.__init__(self)
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Resolver.__init__(self)
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class Loader(Reader, Scanner, Parser, Composer, Constructor, Resolver):
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def __init__(self, stream):
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Reader.__init__(self, stream)
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Scanner.__init__(self)
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Parser.__init__(self)
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Composer.__init__(self)
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Constructor.__init__(self)
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Resolver.__init__(self)
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# UnsafeLoader is the same as Loader (which is and was always unsafe on
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# untrusted input). Use of either Loader or UnsafeLoader should be rare, since
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# FullLoad should be able to load almost all YAML safely. Loader is left intact
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# to ensure backwards compatibility.
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class UnsafeLoader(Reader, Scanner, Parser, Composer, Constructor, Resolver):
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def __init__(self, stream):
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Reader.__init__(self, stream)
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Scanner.__init__(self)
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Parser.__init__(self)
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Composer.__init__(self)
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Constructor.__init__(self)
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Resolver.__init__(self)
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