Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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from __future__ import annotations
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import warnings
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with warnings.catch_warnings():
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# Suppress redundant DeprecationWarning raised by websockets.legacy.
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warnings.filterwarnings("ignore", category=DeprecationWarning)
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from .legacy.auth import *
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from .legacy.auth import __all__ # noqa: F401
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warnings.warn( # deprecated in 14.0 - 2024-11-09
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"websockets.auth, an alias for websockets.legacy.auth, is deprecated; "
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"see https://websockets.readthedocs.io/en/stable/howto/upgrade.html "
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"for upgrade instructions",
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DeprecationWarning,
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)
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