Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
cdef class Server:
|
||||
cdef:
|
||||
list _servers
|
||||
list _waiters
|
||||
int _active_count
|
||||
Loop _loop
|
||||
bint _serving
|
||||
object _serving_forever_fut
|
||||
object __weakref__
|
||||
|
||||
cdef _add_server(self, UVStreamServer srv)
|
||||
cdef _start_serving(self)
|
||||
cdef _wakeup(self)
|
||||
|
||||
cdef _attach(self)
|
||||
cdef _detach(self)
|
||||
|
||||
cdef _ref(self)
|
||||
cdef _unref(self)
|
||||
Reference in New Issue
Block a user