Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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cdef class UVProcess(UVHandle):
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cdef:
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object _returncode
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object _pid
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object _errpipe_read
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object _errpipe_write
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object _preexec_fn
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bint _restore_signals
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list _fds_to_close
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# Attributes used to compose uv_process_options_t:
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uv.uv_process_options_t options
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uv.uv_stdio_container_t[3] iocnt
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list __env
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char **uv_opt_env
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list __args
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char **uv_opt_args
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char *uv_opt_file
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bytes __cwd
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cdef _close_process_handle(self)
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cdef _init(self, Loop loop, list args, dict env, cwd,
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start_new_session,
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_stdin, _stdout, _stderr, pass_fds,
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debug_flags, preexec_fn, restore_signals)
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cdef _after_fork(self)
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cdef char** __to_cstring_array(self, list arr)
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cdef _init_args(self, list args)
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cdef _init_env(self, dict env)
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cdef _init_files(self, _stdin, _stdout, _stderr)
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cdef _init_options(self, list args, dict env, cwd, start_new_session,
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_stdin, _stdout, _stderr, bint force_fork)
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cdef _close_after_spawn(self, int fd)
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cdef _on_exit(self, int64_t exit_status, int term_signal)
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cdef _kill(self, int signum)
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cdef class UVProcessTransport(UVProcess):
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cdef:
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list _exit_waiters
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list _init_futs
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bint _stdio_ready
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list _pending_calls
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object _protocol
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bint _finished
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WriteUnixTransport _stdin
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ReadUnixTransport _stdout
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ReadUnixTransport _stderr
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object stdin_proto
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object stdout_proto
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object stderr_proto
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cdef _file_redirect_stdio(self, int fd)
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cdef _file_devnull(self)
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cdef _file_inpipe(self)
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cdef _file_outpipe(self)
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cdef _check_proc(self)
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cdef _pipe_connection_lost(self, int fd, exc)
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cdef _pipe_data_received(self, int fd, data)
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cdef _call_connection_made(self, waiter)
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cdef _try_finish(self)
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@staticmethod
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cdef UVProcessTransport new(Loop loop, protocol, args, env, cwd,
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start_new_session,
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_stdin, _stdout, _stderr, pass_fds,
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waiter,
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debug_flags,
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preexec_fn, restore_signals)
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