Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
@@ -0,0 +1,145 @@
import gzip
import io
from typing import NoReturn
from starlette.datastructures import Headers, MutableHeaders
from starlette.types import ASGIApp, Message, Receive, Scope, Send
DEFAULT_EXCLUDED_CONTENT_TYPES = ("text/event-stream",)
class GZipMiddleware:
def __init__(self, app: ASGIApp, minimum_size: int = 500, compresslevel: int = 9) -> None:
self.app = app
self.minimum_size = minimum_size
self.compresslevel = compresslevel
async def __call__(self, scope: Scope, receive: Receive, send: Send) -> None:
if scope["type"] != "http": # pragma: no cover
await self.app(scope, receive, send)
return
headers = Headers(scope=scope)
responder: ASGIApp
if "gzip" in headers.get("Accept-Encoding", ""):
responder = GZipResponder(self.app, self.minimum_size, compresslevel=self.compresslevel)
else:
responder = IdentityResponder(self.app, self.minimum_size)
await responder(scope, receive, send)
class IdentityResponder:
content_encoding: str
def __init__(self, app: ASGIApp, minimum_size: int) -> None:
self.app = app
self.minimum_size = minimum_size
self.send: Send = unattached_send
self.initial_message: Message = {}
self.started = False
self.content_encoding_set = False
self.content_type_is_excluded = False
async def __call__(self, scope: Scope, receive: Receive, send: Send) -> None:
self.send = send
await self.app(scope, receive, self.send_with_compression)
async def send_with_compression(self, message: Message) -> None:
message_type = message["type"]
if message_type == "http.response.start":
# Don't send the initial message until we've determined how to
# modify the outgoing headers correctly.
self.initial_message = message
headers = Headers(raw=self.initial_message["headers"])
self.content_encoding_set = "content-encoding" in headers
self.content_type_is_excluded = headers.get("content-type", "").startswith(DEFAULT_EXCLUDED_CONTENT_TYPES)
elif message_type == "http.response.body" and (self.content_encoding_set or self.content_type_is_excluded):
if not self.started:
self.started = True
await self.send(self.initial_message)
await self.send(message)
elif message_type == "http.response.body" and not self.started:
self.started = True
body = message.get("body", b"")
more_body = message.get("more_body", False)
if len(body) < self.minimum_size and not more_body:
# Don't apply compression to small outgoing responses.
await self.send(self.initial_message)
await self.send(message)
elif not more_body:
# Standard response.
body = self.apply_compression(body, more_body=False)
headers = MutableHeaders(raw=self.initial_message["headers"])
headers.add_vary_header("Accept-Encoding")
if body != message["body"]:
headers["Content-Encoding"] = self.content_encoding
headers["Content-Length"] = str(len(body))
message["body"] = body
await self.send(self.initial_message)
await self.send(message)
else:
# Initial body in streaming response.
body = self.apply_compression(body, more_body=True)
headers = MutableHeaders(raw=self.initial_message["headers"])
headers.add_vary_header("Accept-Encoding")
if body != message["body"]:
headers["Content-Encoding"] = self.content_encoding
del headers["Content-Length"]
message["body"] = body
await self.send(self.initial_message)
await self.send(message)
elif message_type == "http.response.body":
# Remaining body in streaming response.
body = message.get("body", b"")
more_body = message.get("more_body", False)
message["body"] = self.apply_compression(body, more_body=more_body)
await self.send(message)
elif message_type == "http.response.pathsend": # pragma: no branch
# Don't apply GZip to pathsend responses
await self.send(self.initial_message)
await self.send(message)
def apply_compression(self, body: bytes, *, more_body: bool) -> bytes:
"""Apply compression on the response body.
If more_body is False, any compression file should be closed. If it
isn't, it won't be closed automatically until all background tasks
complete.
"""
return body
class GZipResponder(IdentityResponder):
content_encoding = "gzip"
def __init__(self, app: ASGIApp, minimum_size: int, compresslevel: int = 9) -> None:
super().__init__(app, minimum_size)
self.gzip_buffer = io.BytesIO()
self.gzip_file = gzip.GzipFile(mode="wb", fileobj=self.gzip_buffer, compresslevel=compresslevel)
async def __call__(self, scope: Scope, receive: Receive, send: Send) -> None:
with self.gzip_buffer, self.gzip_file:
await super().__call__(scope, receive, send)
def apply_compression(self, body: bytes, *, more_body: bool) -> bytes:
self.gzip_file.write(body)
if not more_body:
self.gzip_file.close()
body = self.gzip_buffer.getvalue()
self.gzip_buffer.seek(0)
self.gzip_buffer.truncate()
return body
async def unattached_send(message: Message) -> NoReturn:
raise RuntimeError("send awaitable not set") # pragma: no cover