Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
@@ -0,0 +1,73 @@
from __future__ import annotations
from collections.abc import Mapping
from typing import Any
from starlette._exception_handler import (
ExceptionHandlers,
StatusHandlers,
wrap_app_handling_exceptions,
)
from starlette.exceptions import HTTPException, WebSocketException
from starlette.requests import Request
from starlette.responses import PlainTextResponse, Response
from starlette.types import ASGIApp, ExceptionHandler, Receive, Scope, Send
from starlette.websockets import WebSocket
class ExceptionMiddleware:
def __init__(
self,
app: ASGIApp,
handlers: Mapping[Any, ExceptionHandler] | None = None,
debug: bool = False,
) -> None:
self.app = app
self.debug = debug # TODO: We ought to handle 404 cases if debug is set.
self._status_handlers: StatusHandlers = {}
self._exception_handlers: ExceptionHandlers = {
HTTPException: self.http_exception,
WebSocketException: self.websocket_exception,
}
if handlers is not None: # pragma: no branch
for key, value in handlers.items():
self.add_exception_handler(key, value)
def add_exception_handler(
self,
exc_class_or_status_code: int | type[Exception],
handler: ExceptionHandler,
) -> None:
if isinstance(exc_class_or_status_code, int):
self._status_handlers[exc_class_or_status_code] = handler
else:
assert issubclass(exc_class_or_status_code, Exception)
self._exception_handlers[exc_class_or_status_code] = handler
async def __call__(self, scope: Scope, receive: Receive, send: Send) -> None:
if scope["type"] not in ("http", "websocket"):
await self.app(scope, receive, send)
return
scope["starlette.exception_handlers"] = (
self._exception_handlers,
self._status_handlers,
)
conn: Request | WebSocket
if scope["type"] == "http":
conn = Request(scope, receive, send)
else:
conn = WebSocket(scope, receive, send)
await wrap_app_handling_exceptions(self.app, conn)(scope, receive, send)
async def http_exception(self, request: Request, exc: Exception) -> Response:
assert isinstance(exc, HTTPException)
if exc.status_code in {204, 304}:
return Response(status_code=exc.status_code, headers=exc.headers)
return PlainTextResponse(exc.detail, status_code=exc.status_code, headers=exc.headers)
async def websocket_exception(self, websocket: WebSocket, exc: Exception) -> None:
assert isinstance(exc, WebSocketException)
await websocket.close(code=exc.code, reason=exc.reason) # pragma: no cover