Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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"""
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Launch the Python script on the command line after
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setuptools is bootstrapped via import.
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"""
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# Note that setuptools gets imported implicitly by the
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# invocation of this script using python -m setuptools.launch
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import sys
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import tokenize
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def run() -> None:
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"""
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Run the script in sys.argv[1] as if it had
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been invoked naturally.
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"""
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__builtins__
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script_name = sys.argv[1]
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namespace = dict(
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__file__=script_name,
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__name__='__main__',
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__doc__=None,
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)
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sys.argv[:] = sys.argv[1:]
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open_ = getattr(tokenize, 'open', open)
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with open_(script_name) as fid:
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script = fid.read()
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norm_script = script.replace('\\r\\n', '\\n')
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code = compile(norm_script, script_name, 'exec')
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exec(code, namespace)
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if __name__ == '__main__':
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run()
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