Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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{
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"$schema": "http://json-schema.org/draft-07/schema#",
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"$id": "https://setuptools.pypa.io/en/latest/deprecated/distutils/configfile.html",
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"title": "``tool.distutils`` table",
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"$$description": [
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"**EXPERIMENTAL** (NOT OFFICIALLY SUPPORTED): Use ``tool.distutils``",
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"subtables to configure arguments for ``distutils`` commands.",
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"Originally, ``distutils`` allowed developers to configure arguments for",
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"``setup.py`` commands via `distutils configuration files",
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"<https://setuptools.pypa.io/en/latest/deprecated/distutils/configfile.html>`_.",
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"See also `the old Python docs <https://docs.python.org/3.11/install/>_`."
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],
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"type": "object",
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"properties": {
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"global": {
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"type": "object",
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"description": "Global options applied to all ``distutils`` commands"
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}
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},
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"patternProperties": {
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".+": {"type": "object"}
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},
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"$comment": "TODO: Is there a practical way of making this schema more specific?"
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}
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