Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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from setuptools.command.setopt import edit_config, option_base
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class saveopts(option_base):
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"""Save command-line options to a file"""
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description = "save supplied options to setup.cfg or other config file"
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def run(self) -> None:
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dist = self.distribution
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settings: dict[str, dict[str, str]] = {}
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for cmd in dist.command_options:
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if cmd == 'saveopts':
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continue # don't save our own options!
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for opt, (src, val) in dist.get_option_dict(cmd).items():
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if src == "command line":
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settings.setdefault(cmd, {})[opt] = val
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edit_config(self.filename, settings, self.dry_run)
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