Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
@@ -0,0 +1,84 @@
from __future__ import annotations
import contextlib
import os
import sys
from typing import TYPE_CHECKING, TypeVar, Union
from more_itertools import unique_everseen
if TYPE_CHECKING:
from typing_extensions import TypeAlias
StrPath: TypeAlias = Union[str, os.PathLike[str]] # Same as _typeshed.StrPath
StrPathT = TypeVar("StrPathT", bound=Union[str, os.PathLike[str]])
def ensure_directory(path):
"""Ensure that the parent directory of `path` exists"""
dirname = os.path.dirname(path)
os.makedirs(dirname, exist_ok=True)
def same_path(p1: StrPath, p2: StrPath) -> bool:
"""Differs from os.path.samefile because it does not require paths to exist.
Purely string based (no comparison between i-nodes).
>>> same_path("a/b", "./a/b")
True
>>> same_path("a/b", "a/./b")
True
>>> same_path("a/b", "././a/b")
True
>>> same_path("a/b", "./a/b/c/..")
True
>>> same_path("a/b", "../a/b/c")
False
>>> same_path("a", "a/b")
False
"""
return normpath(p1) == normpath(p2)
def normpath(filename: StrPath) -> str:
"""Normalize a file/dir name for comparison purposes."""
# See pkg_resources.normalize_path for notes about cygwin
file = os.path.abspath(filename) if sys.platform == 'cygwin' else filename
return os.path.normcase(os.path.realpath(os.path.normpath(file)))
@contextlib.contextmanager
def paths_on_pythonpath(paths):
"""
Add the indicated paths to the head of the PYTHONPATH environment
variable so that subprocesses will also see the packages at
these paths.
Do this in a context that restores the value on exit.
>>> getfixture('monkeypatch').setenv('PYTHONPATH', 'anything')
>>> with paths_on_pythonpath(['foo', 'bar']):
... assert 'foo' in os.environ['PYTHONPATH']
... assert 'anything' in os.environ['PYTHONPATH']
>>> os.environ['PYTHONPATH']
'anything'
>>> getfixture('monkeypatch').delenv('PYTHONPATH')
>>> with paths_on_pythonpath(['foo', 'bar']):
... assert 'foo' in os.environ['PYTHONPATH']
>>> os.environ.get('PYTHONPATH')
"""
nothing = object()
orig_pythonpath = os.environ.get('PYTHONPATH', nothing)
current_pythonpath = os.environ.get('PYTHONPATH', '')
try:
prefix = os.pathsep.join(unique_everseen(paths))
to_join = filter(None, [prefix, current_pythonpath])
new_path = os.pathsep.join(to_join)
if new_path:
os.environ['PYTHONPATH'] = new_path
yield
finally:
if orig_pythonpath is nothing:
os.environ.pop('PYTHONPATH', None)
else:
os.environ['PYTHONPATH'] = orig_pythonpath