Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
@@ -0,0 +1,41 @@
from collections.abc import AsyncGenerator
from contextlib import AbstractContextManager
from contextlib import asynccontextmanager as asynccontextmanager
from typing import TypeVar
import anyio.to_thread
from anyio import CapacityLimiter
from starlette.concurrency import iterate_in_threadpool as iterate_in_threadpool # noqa
from starlette.concurrency import run_in_threadpool as run_in_threadpool # noqa
from starlette.concurrency import ( # noqa
run_until_first_complete as run_until_first_complete,
)
_T = TypeVar("_T")
@asynccontextmanager
async def contextmanager_in_threadpool(
cm: AbstractContextManager[_T],
) -> AsyncGenerator[_T, None]:
# blocking __exit__ from running waiting on a free thread
# can create race conditions/deadlocks if the context manager itself
# has its own internal pool (e.g. a database connection pool)
# to avoid this we let __exit__ run without a capacity limit
# since we're creating a new limiter for each call, any non-zero limit
# works (1 is arbitrary)
exit_limiter = CapacityLimiter(1)
try:
yield await run_in_threadpool(cm.__enter__)
except Exception as e:
ok = bool(
await anyio.to_thread.run_sync(
cm.__exit__, type(e), e, e.__traceback__, limiter=exit_limiter
)
)
if not ok:
raise e
else:
await anyio.to_thread.run_sync(
cm.__exit__, None, None, None, limiter=exit_limiter
)