Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
@@ -0,0 +1,56 @@
# Copyright Amethyst Reese
# Licensed under the MIT license
from collections.abc import Coroutine, Generator
from contextlib import AbstractAsyncContextManager
from functools import wraps
from typing import Any, Callable, TypeVar
from .cursor import Cursor
_T = TypeVar("_T")
class Result(AbstractAsyncContextManager[_T], Coroutine[Any, Any, _T]):
__slots__ = ("_coro", "_obj")
def __init__(self, coro: Coroutine[Any, Any, _T]):
self._coro = coro
self._obj: _T
def send(self, value) -> None:
return self._coro.send(value)
def throw(self, typ, val=None, tb=None) -> None:
if val is None:
return self._coro.throw(typ)
if tb is None:
return self._coro.throw(typ, val)
return self._coro.throw(typ, val, tb)
def close(self) -> None:
return self._coro.close()
def __await__(self) -> Generator[Any, None, _T]:
return self._coro.__await__()
async def __aenter__(self) -> _T:
self._obj = await self._coro
return self._obj
async def __aexit__(self, exc_type, exc, tb) -> None:
if isinstance(self._obj, Cursor):
await self._obj.close()
def contextmanager(
method: Callable[..., Coroutine[Any, Any, _T]],
) -> Callable[..., Result[_T]]:
@wraps(method)
def wrapper(self, *args, **kwargs) -> Result[_T]:
return Result(method(self, *args, **kwargs))
return wrapper