Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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# This file must be used with "source bin/activate.csh" *from csh*.
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# You cannot run it directly.
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# Created by Davide Di Blasi <davidedb@gmail.com>.
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# Ported to Python 3.3 venv by Andrew Svetlov <andrew.svetlov@gmail.com>
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alias deactivate 'test $?_OLD_VIRTUAL_PATH != 0 && setenv PATH "$_OLD_VIRTUAL_PATH" && unset _OLD_VIRTUAL_PATH; rehash; test $?_OLD_VIRTUAL_PROMPT != 0 && set prompt="$_OLD_VIRTUAL_PROMPT" && unset _OLD_VIRTUAL_PROMPT; unsetenv VIRTUAL_ENV; unsetenv VIRTUAL_ENV_PROMPT; test "\!:*" != "nondestructive" && unalias deactivate'
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# Unset irrelevant variables.
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deactivate nondestructive
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setenv VIRTUAL_ENV /home/oplabs/tactical-shooter/server/server-browser-api/venv
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set _OLD_VIRTUAL_PATH="$PATH"
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setenv PATH "$VIRTUAL_ENV/"bin":$PATH"
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set _OLD_VIRTUAL_PROMPT="$prompt"
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if (! "$?VIRTUAL_ENV_DISABLE_PROMPT") then
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set prompt = '(venv) '"$prompt"
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setenv VIRTUAL_ENV_PROMPT '(venv) '
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endif
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alias pydoc python -m pydoc
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rehash
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