Phase 7: netfox + godot-jolt stack upgrade

Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
2026-07-02 17:38:50 -04:00
parent e2dc429caa
commit e7299b17e9
3237 changed files with 523530 additions and 18 deletions
+42
View File
@@ -0,0 +1,42 @@
extends SceneTree
func _init():
print("Current working dir: ", OS.get_executable_path())
# List resources in assets/scenes/modular/
var dir = DirAccess.open("res://assets/scenes/modular/")
if dir:
print("Files in res://assets/scenes/modular/:")
dir.list_dir_begin()
var f = dir.get_next()
while f != "":
print(" ", f)
f = dir.get_next()
else:
print("Cannot open res://assets/scenes/modular/")
print("Error code: ", DirAccess.get_open_error())
# Try loading kit_demo
var path = "res://assets/scenes/modular/kit_demo.tscn"
print("Loading: ", path)
var scene = ResourceLoader.load(path)
if scene:
print("Loaded! Class: ", scene.get_class())
var instance = scene.instantiate()
print("Instantiate result: ", instance != null)
if instance:
print("Instance type: ", instance.get_class())
print("Instance name: ", instance.name)
else:
print("Failed to load: ", path)
# Try wall_straight_01
path = "res://assets/scenes/modular/wall_straight_01.tscn"
print("Loading: ", path)
scene = ResourceLoader.load(path)
if scene:
print("Loaded! Class: ", scene.get_class())
else:
print("Failed to load: ", path)
quit(0)