Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Tactical Shooter"
|
||||
config/description="A competitive round-based tactical FPS"
|
||||
run/main_scene="res://bake_lightmaps.tscn"
|
||||
config/features=PackedStringArray("4.3")
|
||||
|
||||
[autoload]
|
||||
|
||||
MapDownloader="*res://scripts/map_downloader.gd"
|
||||
|
||||
[input]
|
||||
|
||||
use_accumulated_input=false
|
||||
|
||||
[memory]
|
||||
|
||||
limits/message_queue_max_size_kb=2048
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_ticks_per_second=128
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method.mobile="glcompatibility_4"
|
||||
rendering/lightmapping/texel_scale=1.0
|
||||
rendering/reflections/reflection_atlas/reflection_size=512
|
||||
rendering/reflections/reflection_atlas/reflection_count=8
|
||||
rendering/lights_and_shadows/positional_shadow/atlas_size=2048
|
||||
rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1
|
||||
rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=2
|
||||
rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=3
|
||||
rendering/limits/buffers/vertex_buffer_max_size=256
|
||||
rendering/limits/buffers/index_buffer_max_size=128
|
||||
Reference in New Issue
Block a user