Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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extends RefCounted
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class_name _Set
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var _data: Dictionary = {}
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var _iterator_idx: int = -1
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static func of(items: Array) -> _Set:
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var result := _Set.new()
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for item in items:
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result.add(item)
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return result
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func add(value):
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_data[value] = true
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func has(value) -> bool:
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return _data.has(value)
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func size() -> int:
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return _data.size()
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func is_empty() -> bool:
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return _data.is_empty()
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func erase(value):
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return _data.erase(value)
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func clear():
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_data.clear()
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func values() -> Array:
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return _data.keys()
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func min():
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return _data.keys().min()
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func max():
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return _data.keys().max()
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func equals(other) -> bool:
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if not other or not other is _Set:
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return false
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return values() == other.values()
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func _to_string():
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return "Set" + str(values())
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func _iter_init(arg) -> bool:
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_iterator_idx = 0
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return _can_iterate()
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func _iter_next(arg) -> bool:
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_iterator_idx += 1
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return _can_iterate()
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func _iter_get(arg):
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return _data.keys()[_iterator_idx]
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func _can_iterate() -> bool:
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if _data.is_empty() or _iterator_idx >= _data.size():
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_iterator_idx = -1
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return false
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return true
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