Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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extends RefCounted
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class_name _SnapshotHistoryEncoder
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var _history: _PropertyHistoryBuffer
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var _property_cache: PropertyCache
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var _properties: Array[PropertyEntry]
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var _version := -1
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var _has_received := false
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static var _logger := NetfoxLogger._for_netfox("_SnapshotHistoryEncoder")
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func _init(p_history: _PropertyHistoryBuffer, p_property_cache: PropertyCache):
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_history = p_history
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_property_cache = p_property_cache
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func set_properties(properties: Array[PropertyEntry]) -> void:
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if _properties != properties:
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_version = (_version + 1) % 256
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_properties = properties.duplicate()
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func encode(tick: int, properties: Array[PropertyEntry]) -> Array:
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var snapshot := _history.get_snapshot(tick)
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var data := []
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data.resize(properties.size())
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for i in range(properties.size()):
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data[i] = snapshot.get_value(properties[i].to_string())
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data.append(_version)
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return data
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func decode(data: Array, properties: Array[PropertyEntry]) -> _PropertySnapshot:
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var result := _PropertySnapshot.new()
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var packet_version = data.pop_back()
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if packet_version != _version:
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if not _has_received:
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# First packet, assume version is OK
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_version = packet_version
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else:
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# Version mismatch, can't parse
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_logger.warning("Version mismatch! own: %d, received: %s", [_version, packet_version])
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return result
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if properties.size() != data.size():
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_logger.warning("Received snapshot with %d entries, with %d known - parsing as much as possible", [data.size(), properties.size()])
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for i in range(0, mini(data.size(), properties.size())):
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result.set_value(properties[i].to_string(), data[i])
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_has_received = true
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return result
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func apply(tick: int, snapshot: _PropertySnapshot, sender: int = -1) -> bool:
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if tick < NetworkRollback.history_start:
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# State too old!
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_logger.error("Received full snapshot for %s, rejecting because older than %s frames", [tick, NetworkRollback.history_limit])
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return false
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if sender > 0:
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snapshot.sanitize(sender, _property_cache)
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if snapshot.is_empty(): return false
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_history.set_snapshot(tick, snapshot)
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return true
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