P7.9: fix headless export — resolve Resource class_name ordering + duplicate RoundManager + simulation stub API

- Fix dead code in server_main.gd (unreachable lag compensation print)
- Remove WeaponData type hints from weapon_server.gd (Resource class_name in Node scripts = headless fail)
- Use preload() instead of WeaponData class_name in weapon_definitions.gd for const refs
- Lazy-init WEAPONS dict (const can't reference preload members)
- Remove duplicate class_name RoundManager from server/scripts/round/round_manager.gd
- Remove DamageProcessor type hints from round/round_manager.gd and bomb_objective.gd
- Add start()/stop()/can_tick()/tick()/spawn_entity()/despawn_entity() to simulation_server_stub.gd
- Fix get_world_3d() → get_tree().root.world_3d in weapon_server.gd Node context
- Fix var data := → var data = for untyped WeaponDefinitions.get_weapon() returns
- Clean export cache and verify server starts with zero parse errors
This commit is contained in:
2026-07-02 17:57:09 -04:00
parent 926446e5cf
commit e70ce76207
14 changed files with 356 additions and 305 deletions
+2 -2
View File
@@ -117,7 +117,7 @@ func buy_request(weapon_id: String) -> void:
## Process a buy request (also callable directly from server-side code).
func _process_buy_request(player_id: int, weapon_id: String) -> void:
# ── 1. Validate weapon exists ──
var weapon_data: WeaponData = WeaponDefinitions.get_weapon(weapon_id)
var weapon_data = WeaponDefinitions.get_weapon(weapon_id) # WeaponData — untyped for headless
if weapon_data == null:
purchase_denied.emit(player_id, weapon_id, "unknown_weapon")
_send_buy_denied(player_id, "Unknown weapon: \"%s\"" % weapon_id)
@@ -194,7 +194,7 @@ func get_affordable_weapons(player_id: int) -> Array[Dictionary]:
for wid in EconomyManager.WEAPON_COSTS.keys():
var cost: int = EconomyManager.WEAPON_COSTS[wid]
if money >= cost:
var data: WeaponData = WeaponDefinitions.get_weapon(wid)
var data = WeaponDefinitions.get_weapon(wid) # WeaponData — untyped for headless
affordable.append({
"weapon_id": wid,
"display_name": data.display_name if data else wid,