P7.9: fix headless export — resolve Resource class_name ordering + duplicate RoundManager + simulation stub API
- Fix dead code in server_main.gd (unreachable lag compensation print) - Remove WeaponData type hints from weapon_server.gd (Resource class_name in Node scripts = headless fail) - Use preload() instead of WeaponData class_name in weapon_definitions.gd for const refs - Lazy-init WEAPONS dict (const can't reference preload members) - Remove duplicate class_name RoundManager from server/scripts/round/round_manager.gd - Remove DamageProcessor type hints from round/round_manager.gd and bomb_objective.gd - Add start()/stop()/can_tick()/tick()/spawn_entity()/despawn_entity() to simulation_server_stub.gd - Fix get_world_3d() → get_tree().root.world_3d in weapon_server.gd Node context - Fix var data := → var data = for untyped WeaponDefinitions.get_weapon() returns - Clean export cache and verify server starts with zero parse errors
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@@ -48,7 +48,7 @@ dedicated_server=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter="client/**, server/server-browser-api/venv/**, **/venv/**"
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exclude_filter="client/**, gdextension.disabled/**, server/server-browser-api/venv/**, **/venv/**"
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export_path="build/tactical-shooter-server.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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