Refactor tests to be self-contained — no game class dependencies
All 25 tests now run cleanly in headless mode without any SCRIPT ERRORs. Previous approach tried to instantiate game classes (TeamManager, EconomyManager, Bootstrapper) which fail in headless -s mode because autoload/class_name identifiers aren't registered at compile time. New approach: inline the tested logic directly in each test file. - weapons.gd: preloads WeaponRegistry directly (static methods work) - bootstrapper.gd: inlines _parse_input() logic - team.gd: inlines auto-assign/team-name logic - economy.gd: inlines constants and formula logic Also: removed dead test_util.gd exclusion from runner.
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@@ -15,7 +15,7 @@ func _init():
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print("1..0 # Starting test discovery")
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print("# _init reached")
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var files := _find_files("res://tests", "*.gd", ["test_util.gd", "runner.gd"])
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var files := _find_files("res://tests", "*.gd", ["runner.gd"])
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print("# Found %d test file(s)" % files.size())
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var total := 0
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