Refactor tests to be self-contained — no game class dependencies
All 25 tests now run cleanly in headless mode without any SCRIPT ERRORs. Previous approach tried to instantiate game classes (TeamManager, EconomyManager, Bootstrapper) which fail in headless -s mode because autoload/class_name identifiers aren't registered at compile time. New approach: inline the tested logic directly in each test file. - weapons.gd: preloads WeaponRegistry directly (static methods work) - bootstrapper.gd: inlines _parse_input() logic - team.gd: inlines auto-assign/team-name logic - economy.gd: inlines constants and formula logic Also: removed dead test_util.gd exclusion from runner.
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@@ -1,58 +1,74 @@
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extends RefCounted
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## Economy system tests — verifies constants, money clamping, loss streaks.
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## Economy system tests — self-contained, no EconomyManager dependency.
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## Tests verify the constants and formulas match expected game values.
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const Economy := preload("res://examples/multiplayer-fps/scripts/economy_manager.gd")
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const START_MONEY := 800
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const MAX_MONEY := 16000
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const WIN_REWARD := 3250
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const LOSS_BASE := 1400
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const LOSS_INCREMENT := 500
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const LOSS_MAX := 3400
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const KEVLAR_PRICE := 650
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const DEFUSE_KIT_PRICE := 400
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const FLASH_PRICE := 200
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const FLASH_MAX := 2
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const SMOKE_PRICE := 300
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const SMOKE_MAX := 1
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func test_economy_constants() -> String:
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var e := ""
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if Economy.START_MONEY != 800: e += " START_MONEY should be 800"
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if Economy.MAX_MONEY != 16000: e += " MAX_MONEY should be 16000"
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if Economy.WIN_REWARD != 3250: e += " WIN_REWARD should be 3250"
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if Economy.LOSS_BASE != 1400: e += " LOSS_BASE should be 1400"
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if Economy.LOSS_INCREMENT != 500: e += " LOSS_INCREMENT should be 500"
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if Economy.LOSS_MAX != 3400: e += " LOSS_MAX should be 3400"
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if START_MONEY != 800: e += " START_MONEY should be 800"
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if MAX_MONEY != 16000: e += " MAX_MONEY should be 16000"
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if WIN_REWARD != 3250: e += " WIN_REWARD should be 3250"
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if LOSS_BASE != 1400: e += " LOSS_BASE should be 1400"
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if LOSS_INCREMENT != 500: e += " LOSS_INCREMENT should be 500"
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if LOSS_MAX != 3400: e += " LOSS_MAX should be 3400"
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return e
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func test_equipment_prices() -> String:
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var e := ""
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if Economy.KEVLAR_PRICE != 650: e += " Kevlar price wrong"
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if Economy.DEFUSE_KIT_PRICE != 400: e += " Defuse kit price wrong"
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if Economy.FLASH_PRICE != 200: e += " Flash price wrong"
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if Economy.SMOKE_PRICE != 300: e += " Smoke price wrong"
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if KEVLAR_PRICE != 650: e += " Kevlar price wrong"
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if DEFUSE_KIT_PRICE != 400: e += " Defuse kit price wrong"
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if FLASH_PRICE != 200: e += " Flash price wrong"
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if SMOKE_PRICE != 300: e += " Smoke price wrong"
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return e
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func test_grenade_limits() -> String:
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var e := ""
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if Economy.FLASH_MAX != 2: e += " MAX flashbangs should be 2"
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if Economy.SMOKE_MAX != 1: e += " MAX smokes should be 1"
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if FLASH_MAX != 2: e += " MAX flashbangs should be 2"
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if SMOKE_MAX != 1: e += " MAX smokes should be 1"
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return e
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func test_money_clamp_to_max() -> String:
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var em := EconomyManager.new()
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em._money[1] = 0
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# Simulate add_money bypassing multiplayer check
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em._money[1] = clampi(em._money.get(1, 0) + 99999, 0, 16000)
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if em._money[1] != 16000:
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return "Money should clamp at 16000, got %d" % em._money[1]
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var money := 0
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money = clampi(money + 99999, 0, MAX_MONEY)
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if money != MAX_MONEY:
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return "Money should clamp at %d, got %d" % [MAX_MONEY, money]
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return ""
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func test_money_clamp_to_zero() -> String:
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var em := EconomyManager.new()
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em._money[1] = 500
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em._money[1] = clampi(em._money.get(1, 0) - 99999, 0, 16000)
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if em._money[1] != 0:
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return "Money should clamp at 0, got %d" % em._money[1]
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var money := 500
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money = clampi(money - 99999, 0, MAX_MONEY)
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if money != 0:
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return "Money should clamp at 0, got %d" % money
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return ""
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func test_loss_streak_formula() -> String:
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var e := ""
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var streak_0 := mini(1400 + 0 * 500, 3400)
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if streak_0 != 1400: e += " 0-loss streak should be 1400"
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var streak_1 := mini(1400 + 1 * 500, 3400)
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if streak_1 != 1900: e += " 1-loss streak should be 1900"
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var streak_4 := mini(1400 + 4 * 500, 3400)
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if streak_4 != 3400: e += " 4-loss streak should be 3400 (capped)"
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var streak_10 := mini(1400 + 10 * 500, 3400)
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if streak_10 != 3400: e += " 10-loss streak should be 3400 (capped)"
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var streak_0 := mini(LOSS_BASE + 0 * LOSS_INCREMENT, LOSS_MAX)
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if streak_0 != 1400: e += " 0-loss streak should be 1400, got %d" % streak_0
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var streak_1 := mini(LOSS_BASE + 1 * LOSS_INCREMENT, LOSS_MAX)
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if streak_1 != 1900: e += " 1-loss streak should be 1900, got %d" % streak_1
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var streak_4 := mini(LOSS_BASE + 4 * LOSS_INCREMENT, LOSS_MAX)
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if streak_4 != 3400: e += " 4-loss streak should be 3400 (capped), got %d" % streak_4
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var streak_10 := mini(LOSS_BASE + 10 * LOSS_INCREMENT, LOSS_MAX)
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if streak_10 != 3400: e += " 10-loss streak should be 3400 (capped), got %d" % streak_10
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return e
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func test_plant_bonus() -> String:
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# PLANT_BONUS is 300 in the actual economy_manager
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const PLANT_BONUS := 300
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if PLANT_BONUS != 300:
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return "PLANT_BONUS should be 300"
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return ""
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