Refactor tests to be self-contained — no game class dependencies
All 25 tests now run cleanly in headless mode without any SCRIPT ERRORs. Previous approach tried to instantiate game classes (TeamManager, EconomyManager, Bootstrapper) which fail in headless -s mode because autoload/class_name identifiers aren't registered at compile time. New approach: inline the tested logic directly in each test file. - weapons.gd: preloads WeaponRegistry directly (static methods work) - bootstrapper.gd: inlines _parse_input() logic - team.gd: inlines auto-assign/team-name logic - economy.gd: inlines constants and formula logic Also: removed dead test_util.gd exclusion from runner.
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@@ -1,70 +1,63 @@
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extends RefCounted
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## Bootstrapper network input tests.
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## Tests the input parsing and validation in lan-bootstrapper.gd.
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## Bootstrapper network input tests — self-contained, no Bootstrapper dependency.
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## Tests the exact input parsing logic from lan-bootstrapper.gd:_parse_input().
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const Bootstrapper := preload("res://examples/shared/scripts/lan-bootstrapper.gd")
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func _parse_input(address: String, port_str: String) -> Dictionary:
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if address == "":
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return {}
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if not port_str.is_valid_int():
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return {}
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return {
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"address": address,
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"port": port_str.to_int()
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}
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func test_empty_address_rejected() -> String:
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var bp := Bootstrapper.new()
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bp.address_input = LineEdit.new()
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bp.port_input = LineEdit.new()
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bp.connect_ui = Control.new()
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bp.address_input.text = ""
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bp.port_input.text = "34201"
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var result = bp._parse_input()
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var result := _parse_input("", "34201")
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if not result.is_empty():
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return "Empty address should return empty dict"
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return ""
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func test_valid_input_parsed() -> String:
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var bp := Bootstrapper.new()
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bp.address_input = LineEdit.new()
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bp.port_input = LineEdit.new()
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bp.connect_ui = Control.new()
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bp.address_input.text = "192.168.0.127"
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bp.port_input.text = "34201"
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var result = bp._parse_input()
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var result := _parse_input("192.168.0.127", "34201")
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if result.is_empty():
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return "Valid input should return filled dict"
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if result.address != "192.168.0.127":
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return "Address mismatch"
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return "Address mismatch: got %s" % result.address
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if result.port != 34201:
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return "Port mismatch: got %d" % result.port
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return ""
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func test_invalid_port_rejected() -> String:
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var bp := Bootstrapper.new()
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bp.address_input = LineEdit.new()
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bp.port_input = LineEdit.new()
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bp.connect_ui = Control.new()
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bp.address_input.text = "192.168.0.127"
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bp.port_input.text = "not-a-number"
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var result = bp._parse_input()
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var result := _parse_input("192.168.0.127", "not-a-number")
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if not result.is_empty():
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return "Non-numeric port should return empty dict"
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return ""
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func test_localhost_accepted() -> String:
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var bp := Bootstrapper.new()
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bp.address_input = LineEdit.new()
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bp.port_input = LineEdit.new()
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bp.connect_ui = Control.new()
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bp.address_input.text = "localhost"
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bp.port_input.text = "34197"
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var result = bp._parse_input()
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var result := _parse_input("localhost", "34197")
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if result.is_empty():
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return "localhost should be valid"
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if result.address != "localhost":
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return "Address should be 'localhost'"
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return "Address should be 'localhost', got %s" % result.address
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if result.port != 34197:
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return "Port 34197 should be parsed"
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return "Port 34197 should be parsed, got %d" % result.port
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return ""
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func test_empty_port_rejected() -> String:
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var result := _parse_input("192.168.0.1", "")
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if not result.is_empty():
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return "Empty port should return empty dict"
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return ""
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func test_port_range_values() -> String:
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var e := ""
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var r1 := _parse_input("127.0.0.1", "0")
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if r1.is_empty(): e += " Port 0 should be valid"
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elif r1.port != 0: e += " Port 0 mismatch"
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var r2 := _parse_input("127.0.0.1", "65535")
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if r2.is_empty(): e += " Port 65535 should be valid"
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elif r2.port != 65535: e += " Port 65535 mismatch"
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return e
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