Fresh start: replace with naxIO/netfox-cs-sample foundation

Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
2026-07-02 20:55:20 -04:00
parent ce39b237c3
commit b0c83af092
4416 changed files with 57418 additions and 902676 deletions
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# StateSynchronizer NPC example
This example demonstrates the usage of StateSynchronizer. All the NPCs are
simulated on the server, in the tick loop ( as opposed to the rollback loop ).
Each NPC wanders around, taking a periodical break to look around.
@@ -0,0 +1,36 @@
[gd_scene load_steps=7 format=3 uid="uid://ru7kvgw7wjew"]
[ext_resource type="Script" path="res://addons/netfox/state-synchronizer.gd" id="1_dmbj5"]
[ext_resource type="Script" path="res://examples/state-synchronizer-npc/scripts/wanderer.gd" id="1_pvikn"]
[ext_resource type="Script" path="res://addons/netfox/tick-interpolator.gd" id="3_nyirf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0ixcg"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_b1vv8"]
[sub_resource type="SphereMesh" id="SphereMesh_lew78"]
radius = 0.25
height = 0.5
[node name="Wanderer" type="CharacterBody3D"]
script = ExtResource("1_pvikn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_0ixcg")
[node name="Body" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_b1vv8")
[node name="Nose" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5)
mesh = SubResource("SphereMesh_lew78")
[node name="StateSynchronizer" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("1_dmbj5")
root = NodePath("..")
properties = Array[String]([":position", ":quaternion"])
[node name="TickInterpolator" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("3_nyirf")
root = NodePath("..")
properties = Array[String]([":transform"])
@@ -0,0 +1,65 @@
extends CharacterBody3D
@export var move_speed: float = 4.0
@export var acceleration_time: float = 0.15
@export var rest_time_min: float = 0.5
@export var rest_time_max: float = 2.0
@export var wander_dst_min: float = 2.0
@export var wander_dst_max: float = 4.0
@export var arrival_range: float = 1.0
@export var wander_bounds: Rect2
var _wander_target: Vector3
var _wander_timer: float
func _ready():
NetworkTime.on_tick.connect(_tick)
_reset_wander()
func _tick(dt: float, _t) -> void:
if not is_multiplayer_authority():
return
var diff := _wander_target - position
var dst := diff.length()
var dir := diff.normalized()
var target_velocity := velocity
if dst < arrival_range:
# We're at the target position, wait until rest time is up
target_velocity = Vector3.ZERO
_wander_timer -= dt
if _wander_timer <= 0:
_reset_wander()
else:
# We have places to be, go
target_velocity = dir * move_speed
velocity = velocity.move_toward(target_velocity, move_speed / acceleration_time * dt)
if not velocity.is_zero_approx():
# Look in the direction we're going
look_at(position + velocity, Vector3.UP, true)
velocity *= NetworkTime.physics_factor
move_and_slide()
velocity /= NetworkTime.physics_factor
func _reset_wander() -> void:
_wander_target = _generate_target()
_wander_timer = randf_range(rest_time_min, rest_time_max)
func _generate_target() -> Vector3:
for __ in range(16):
var angle := randf() * TAU
var distance := randf_range(wander_dst_min, wander_dst_max)
var target := position + distance * Vector3(cos(angle), 0, sin(angle))
if wander_bounds.has_point(Vector2(target.x, target.z)):
return target
return position
@@ -0,0 +1 @@
uid://bsg7hdehjm7de
@@ -0,0 +1,82 @@
[gd_scene load_steps=7 format=3 uid="uid://cl3qmgo4c2nfh"]
[ext_resource type="PackedScene" uid="uid://cngy6hs8ohodj" path="res://examples/shared/scenes/map-square.tscn" id="1_mm3em"]
[ext_resource type="PackedScene" uid="uid://cncdbq72u50j3" path="res://examples/shared/scenes/environment.tscn" id="2_ykbn6"]
[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="3_mhiy8"]
[ext_resource type="Script" path="res://examples/shared/scripts/simple-time-display.gd" id="4_4w44e"]
[ext_resource type="PackedScene" uid="uid://ru7kvgw7wjew" path="res://examples/state-synchronizer-npc/scenes/wanderer.tscn" id="4_47wiq"]
[sub_resource type="GDScript" id="GDScript_hpcpy"]
script/source = "extends Label
func _process(_dt):
if multiplayer.is_server():
text = \"Server\"
else:
text = \"Client\"
"
[node name="state-synchronizer-npc" type="Node3D"]
[node name="Square Map" parent="." instance=ExtResource("1_mm3em")]
[node name="Environment" parent="." instance=ExtResource("2_ykbn6")]
[node name="UI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Network Popup" parent="UI" instance=ExtResource("3_mhiy8")]
layout_mode = 1
offset_left = -180.0
offset_top = -120.0
offset_right = 180.0
offset_bottom = 120.0
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Time Display" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
script = ExtResource("4_4w44e")
[node name="Label" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
script = SubResource("GDScript_hpcpy")
[node name="NPCs" type="Node" parent="."]
[node name="Wanderer" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.57406, 0.999999, -6.52385)
wander_bounds = Rect2(-7.5, -7.5, 15, 15)
[node name="Wanderer2" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.42594, 0.999999, -6.52385)
acceleration_time = 0.35
rest_time_min = 2.0
rest_time_max = 4.0
wander_dst_min = 4.0
wander_dst_max = 8.0
wander_bounds = Rect2(-7.5, -7.5, 15, 15)
[node name="Wanderer3" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.57406, 0.999999, 6.47615)
move_speed = 4.5
acceleration_time = 0.05
rest_time_max = 1.0
wander_dst_min = 3.0
wander_dst_max = 6.0
wander_bounds = Rect2(-7.5, -7.5, 15, 15)
[node name="Wanderer4" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.42594, 0.999999, 6.47615)
acceleration_time = 0.2
rest_time_min = 2.0
rest_time_max = 3.0
wander_bounds = Rect2(-7.5, -7.5, 15, 15)