Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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extends BaseNetInput
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var movement: Vector3 = Vector3.ZERO
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var _movement_buffer: Vector3 = Vector3.ZERO
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var _movement_samples: int = 0
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func _process(_dt: float) -> void:
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_movement_buffer += Vector3(
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Input.get_axis("move_west", "move_east"),
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Input.get_action_strength("move_jump"),
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Input.get_axis("move_north", "move_south")
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)
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_movement_samples += 1
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func _gather() -> void:
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# Average samples
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if _movement_samples > 0:
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movement = _movement_buffer / _movement_samples
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else:
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movement = Vector3.ZERO
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# Reset buffer
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_movement_buffer = Vector3.ZERO
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_movement_samples = 0
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