Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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[gd_scene load_steps=7 format=3 uid="uid://cg0vfsftxxwv0"]
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[ext_resource type="PackedScene" uid="uid://cngy6hs8ohodj" path="res://examples/shared/scenes/map-square.tscn" id="1_os5l0"]
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[ext_resource type="PackedScene" uid="uid://cncdbq72u50j3" path="res://examples/shared/scenes/environment.tscn" id="2_and7e"]
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[ext_resource type="Script" path="res://examples/shared/scripts/player-spawner.gd" id="3_1ga2x"]
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[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="3_1tn81"]
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[ext_resource type="PackedScene" uid="uid://bl30av5bcvd4d" path="res://examples/rollback-npc/scenes/player.tscn" id="4_pr3ur"]
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[ext_resource type="PackedScene" uid="uid://n5t5ahafwaln" path="res://examples/rollback-npc/scenes/npc.tscn" id="6_3tc5x"]
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[node name="rollback-npc" type="Node3D"]
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[node name="Square Map" parent="." instance=ExtResource("1_os5l0")]
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[node name="Environment" parent="." instance=ExtResource("2_and7e")]
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[node name="Player Spawner" type="Node" parent="." node_paths=PackedStringArray("spawn_root")]
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script = ExtResource("3_1ga2x")
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player_scene = ExtResource("4_pr3ur")
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spawn_root = NodePath(".")
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Network Popup" parent="UI" instance=ExtResource("3_1tn81")]
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layout_mode = 1
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offset_left = -180.0
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offset_top = -120.0
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offset_right = 180.0
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offset_bottom = 120.0
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[node name="NPC" parent="." instance=ExtResource("6_3tc5x")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, -6)
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