Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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extends Control
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@onready var health_bar := $ProgressBar as ProgressBar
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var player: ExampleRollbackFPS.Player
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static var _inst
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static func set_player(p_player: ExampleRollbackFPS.Player) -> void:
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if not _inst: return
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_inst.player = p_player
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_inst.visible = true
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_inst.set_process(true)
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func _ready():
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visible = false
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set_process(false)
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_inst = self
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func _process(_dt) -> void:
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if not is_instance_valid(player):
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set_process(false)
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return
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health_bar.value = player.health
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uid://cycmne5n6ov65
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[gd_scene load_steps=4 format=3 uid="uid://cdue87s0gmc4d"]
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[ext_resource type="Script" path="res://examples/rollback-fps/ui/fps-hud.gd" id="1_gc5cb"]
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[sub_resource type="Gradient" id="Gradient_3rjdk"]
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offsets = PackedFloat32Array(0.962667, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_dsv61"]
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gradient = SubResource("Gradient_3rjdk")
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width = 8
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height = 8
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(1, 0.5)
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metadata/_snap_enabled = true
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[node name="fps-hud" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_gc5cb")
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[node name="ProgressBar" type="ProgressBar" parent="."]
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custom_minimum_size = Vector2(128, 0)
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -27.0
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offset_right = 128.0
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grow_vertical = 0
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[node name="TextureRect" type="TextureRect" parent="."]
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custom_minimum_size = Vector2(8, 8)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -135.0
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offset_top = -4.0
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offset_right = 135.0
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offset_bottom = 4.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_dsv61")
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expand_mode = 3
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stretch_mode = 5
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