Fresh start: replace with naxIO/netfox-cs-sample foundation

Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
2026-07-02 20:55:20 -04:00
parent ce39b237c3
commit b0c83af092
4416 changed files with 57418 additions and 902676 deletions
+26
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extends Control
@onready var health_bar := $ProgressBar as ProgressBar
var player: ExampleRollbackFPS.Player
static var _inst
static func set_player(p_player: ExampleRollbackFPS.Player) -> void:
if not _inst: return
_inst.player = p_player
_inst.visible = true
_inst.set_process(true)
func _ready():
visible = false
set_process(false)
_inst = self
func _process(_dt) -> void:
if not is_instance_valid(player):
set_process(false)
return
health_bar.value = player.health
+1
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@@ -0,0 +1 @@
uid://cycmne5n6ov65
+53
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@@ -0,0 +1,53 @@
[gd_scene load_steps=4 format=3 uid="uid://cdue87s0gmc4d"]
[ext_resource type="Script" path="res://examples/rollback-fps/ui/fps-hud.gd" id="1_gc5cb"]
[sub_resource type="Gradient" id="Gradient_3rjdk"]
offsets = PackedFloat32Array(0.962667, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_dsv61"]
gradient = SubResource("Gradient_3rjdk")
width = 8
height = 8
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 0.5)
metadata/_snap_enabled = true
[node name="fps-hud" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_gc5cb")
[node name="ProgressBar" type="ProgressBar" parent="."]
custom_minimum_size = Vector2(128, 0)
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -27.0
offset_right = 128.0
grow_vertical = 0
[node name="TextureRect" type="TextureRect" parent="."]
custom_minimum_size = Vector2(8, 8)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -135.0
offset_top = -4.0
offset_right = 135.0
offset_bottom = 4.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_dsv61")
expand_mode = 3
stretch_mode = 5