Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 6
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weapon_name = "AWP"
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slot = 2
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damage = 110
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fire_rate = 1.5
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fire_mode = 0
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magazine_size = 10
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reserve_size = 30
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move_speed = 4.0
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recoil_per_shot = 0.0
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recoil_recovery = 0.0
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kill_reward = 50
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armor_penetration = 0.97
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price = 4750
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team = -1
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max_distance = 1000.0
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reload_time = 3.7
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