Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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extends Node
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const NONE := 0
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const KNIFE := 1
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const GLOCK := 2
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const USP := 3
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const AK47 := 4
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const M4A1 := 5
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const AWP := 6
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const WEAPONS := {
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1: preload("res://examples/multiplayer-fps/scripts/data/weapons/knife.tres"),
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2: preload("res://examples/multiplayer-fps/scripts/data/weapons/glock.tres"),
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3: preload("res://examples/multiplayer-fps/scripts/data/weapons/usp.tres"),
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4: preload("res://examples/multiplayer-fps/scripts/data/weapons/ak47.tres"),
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5: preload("res://examples/multiplayer-fps/scripts/data/weapons/m4a1.tres"),
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6: preload("res://examples/multiplayer-fps/scripts/data/weapons/awp.tres"),
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}
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static func get_weapon(id: int) -> WeaponData:
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return WEAPONS.get(id, null)
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static func get_default_pistol(team: int) -> int:
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return GLOCK if team == 0 else USP
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